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Node reference
Use the installed catalog as the authority for exact action and pin names. The same friendly UI label can conceal important differences in class, property type, or pin direction.
Common actions
| Native class | Signal inputs | Signal outputs used here | Relevant variables |
|---|---|---|---|
SignalRelayAction | In | Out | None |
TimerAction | Start, Stop, Reset, ApplyDelta | OnTimeOut, OnStart, OnStop, OnReset, OnApplyDelta | StartTime, DeltaTime, TimeRemaining |
HUDFlatMessageAction | Show, Clear | OnShow, Cleared | Message, Number |
OnEventAction | StartListening, StopListening | OnEvent | Target, FilterActor, Instigator, Position, Facing |
SpawnerScriptAction | Start, Stop, Pause, Resume, Reset, ForceSpawn | Started, Stopped, Paused, Resumed, OnReset, OnSpawned, OnAllSpawned, OnNumDead, OnAllDead | Includes Template, Location, LastSpawn, NumSpawned |
The table is a starting index, not a complete description of each action's runtime requirements. Variable pins can be inputs or outputs; inspect their catalog direction and type before wiring them.
