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Node reference ​

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Use the installed catalog as the authority for exact action and pin names. The same friendly UI label can conceal important differences in class, property type, or pin direction.

Common actions ​

Native classSignal inputsSignal outputs used hereRelevant variables
SignalRelayActionInOutNone
TimerActionStart, Stop, Reset, ApplyDeltaOnTimeOut, OnStart, OnStop, OnReset, OnApplyDeltaStartTime, DeltaTime, TimeRemaining
HUDFlatMessageActionShow, ClearOnShow, ClearedMessage, Number
OnEventActionStartListening, StopListeningOnEventTarget, FilterActor, Instigator, Position, Facing
SpawnerScriptActionStart, Stop, Pause, Resume, Reset, ForceSpawnStarted, Stopped, Paused, Resumed, OnReset, OnSpawned, OnAllSpawned, OnNumDead, OnAllDeadIncludes Template, Location, LastSpawn, NumSpawned

The table is a starting index, not a complete description of each action's runtime requirements. Variable pins can be inputs or outputs; inspect their catalog direction and type before wiring them.

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